Saturday, February 15, 2020

Enemy Callout Guide

You find an enemy
  1. Get the bearing or direction (that is the compass direction up top your HUD).
  2. Estimate the distance; even the wildest numerical distance or range is better than saying "over there" or "right in front of me"
  3. Describe the location and the enemy. This is really important. The more concrete details the better.

Descriptions can be but is not limited to:
  • the landmark: bush, tree, rock, house, wrecked car, building, distance/count from something, which window, which side, which floor, what surface, etc
  • the enemy: how many, what is he doing, where is he facing, what is he wearing, what weapons he has, is he an immediate threat, have they seen you, have you damaged them, etc


.


Close range gun fights (<50m or house to house) don't really need accurate bearing, but the cardinal direction (N, NE, E, etc) helps (like if you're pinned down or an incoming vehicle).


.


Finding enemies does not exactly mean visually spotting them, even hearing them identifies their presence.

Special Situations
  • For long to medium ranged engagements on bridges or limited paths, the bearing could be irrelevant, it might be better to just describe the surroundings or general left-right side. Unless there are farther enemies outside of those path, then the bearing is needed.
  • Sudden situations where you get supprised and cannot immediately comprehend enemy location & description, just say enemy or contact to indicate that you are engaged. Once you are on cover, out of immediate danger or even knocked out, inspect the location & describe it as soon as possible.
A teammate found an enemy
Given, you understood his callout:
  1. If the bearing is relative to teammate, look immediately at that direction and also check your distance from him
  2. Your distance from that teammate is an important key here: if he is nearby you should see the enemy at same bearing to what he called out, if farther out, you might need to offset more (if farther) or less (if nearer)
  3. The distance from the enemy is also an important factor to when offseting the bearing, more (if nearer) or less (if farther)
  4. If bearing is relative to a landmark reference, look for it on the map then identify the cardinal direction.
  5. Tell your teammates if you have no visuals, so he could try to describe it more.
  6. Also tell your teammates if you have no angle on the described location from you position (like a blind spot from your building). So they know if they should handle it themselves or let you know you need to move to a better spot.
Common Words
Here are some common words you could use to communicate

  • enemy/contact - have a keyword that implies attention & importance like finding an enemy
  • North/East/South/West - cardinal directions
  • Running/moving left/right/away/closer - enemy is running left, right, away or closer to your relative position
  • Wide left/right - farther left or right (ie. go wide left = move to leftward to flank enemy; enemy going wide right = enemy trying to flank your right)
  • High ground - enemy is on a general higher ground than you are. If the location can't be immediately described as up slope, ridge, hill, cliff, etc then use this
  • Low ground - enemy is on a general lower ground than you are. If the location can't be immediately described as down slope, ridge, hill, cliff, etc then use this
  • No visual - cannot find the enemy
  • No angle - no visual angle; your current position cannot see that area without significantly moving (ie. building with a blindspot)

No comments:

Post a Comment